- Programs like source filmmaker for mac 64 Bit#
- Programs like source filmmaker for mac update#
- Programs like source filmmaker for mac mac#
Programs like source filmmaker for mac 64 Bit#
Originally posted by KEGIC:Someone mentioned it above, but I'm looking for SFM to be re-written as a 64 Bit program.It's not going to happen. TL DR: VALVe's Source FilmMaker(s) likely has $BlendTintColorOverBase, people would like to see $BlendTintColorOverBase and sheen-map support, and I personally would like seeing a few additions to the Refract shader.
Of course, this is far from everything people want, but still. I personally would like to see the Refract shader support refracting based on the 3D mesh of the model (which already happens on VertexLitGeneric-shaded models when partially "cloaked"), as well as support models that use the $SubD command (currently, models using $SubD will have materials using the Refract shader show up as some kind of pink-black checkerboards while the console repeatedly spams something every single frame it renders the model). This is normally faked by users by using the normal environment map for it, but that leaves a problem with weapons that already use environment mapping by default (such as the Sniper Rifle on its scope, or most notably all Australium/golden weapons). So one of the things VALVe most likely has in their version(s) of Source FilmMaker is support for $BlendTintColorOverBase, and one of the things many Team Fortress 2 players would like in Source FilmMaker is support for $BlendTintColorOverBase.Īnother thing some people want is support for "sheen-maps", which are basically "second environment maps" with masks that work based on the 3D shape of the model rather than UV map. In theory, it should be possible to overcome this issue if one edits the model itself, but only because of what I personally only can describe as a flaw in the renderer.
Programs like source filmmaker for mac update#
I have to ask, what exactly are people looking for when they say they want an update to SFM 1? -Some of the official Team Fortress 2 shorts strongly imply that the version of Source FilmMaker VALVe uses for Team Fortress 2 shorts supports $BlendTintColorOverBase (replacing/overwriting colour instead of tinting it with $Color(2)), which is used for paint by many Team Fortress 2 cosmetics which thus require "texture fixes" for proper usage in Source FilmMaker, and in at least 2 cases that I've personally tried to deal with myself, the textures can't be "fixed" to appear in Source FilmMaker exactly like in Team Fortress 2 due to the paintable areas of certain cosmetics touching un-paintable areas.
Originally posted by Marco Skoll:Beyond the latest assets, a couple of possibly custom props and a Saxton Hale model, I didn't immediately notice any obvious "up-to-date" features in the latest trailer.
Programs like source filmmaker for mac mac#
I have to ask, what exactly are people looking for when they say they want an update to SFM 1? A lot of common requests like 64-bit support, rigging with more than 3 weight links, support for more than DirectX9 SM3, and Mac or Linux support would require a complete rewrite. ** And it's not like Valve was keeping us stocked on all their custom assets even before updates ended we don't have their official Miss Pauling model, for example (although there are very good reconstructions). Some of the maps are apparently incompatible, although not playing TF2, I don't know whether any of said maps are used in the trailer (implying versions compiled for SFM). * Most of which can be updated by the player.
Originally posted by KEGIC:Its also interesting how Valve themselves, just used SFM to animate their new Jungle Update animated trailer for TF2 (probably keeping their SFM version up to date and away from the public, but who knows).Beyond the latest assets*, a couple of possibly custom props and a Saxton Hale model**, I didn't immediately notice any obvious "up-to-date" features in the latest trailer.